§ 06Map & Locations
Locations
The hub, the outposts, the deploy points and The Lab, plotted on the in-game grid from the live configuration.
The hub#
The safezone is on the south coast — a 500 m-radius protected area with seven traders, their task boards, your stash, the player market and the deploy point. A fresh character spawns somewhere along the coast, not in the hub; it can be a long walk, and your first task completes when you arrive. The safezone.
The outposts#
Three traders are deliberately out in the world:
- Mechanic keeps his board and his shelf at his outpost in the north-east. His line ends at the Lightkeeper's door.
- Fence, the black-market trader, is at Black Lake in the north-west.
- The Lightkeeper is at the lighthouse on the east coast — the best sell price on the server and the high-tier shelf.
All three are no-relog zones under the rules: logging out there to avoid a fight is treated as combat logging.
The deploy points#
- The Lab — needs a Lab access keycard, used up on entry
- Chernogorsk
- Elektrozavodsk
- Kamyshovo
- Solnechny
- Berezino
- Svetloyarsk
- Zelenogorsk
- Stary Sobor
- Severograd
- Novodmitrovsk
- Vybor
- Gorka
- Krasnostav
- Pustoshka
- Novaya Petrovka
- Lopatino
- Grishino
- Staroye
- Kamenka
- Vyshnoye
- Svergino
- Zaprudnoye
- Kamensk
- Sinystok
From the coast towns to the interior, and one that isn't a town at all. Deploy & extract.
The Lab#
The one place you deploy into rather than near: a Lab access keycard gets you in, it's used up on the way, and the whole 300 m around it is a no-relog zone. The Lab.
Building#
63 no-build zones cover the hub, Tisy, the military sites and the points of interest. They're drawn on your map, so check before you haul materials somewhere. Building.