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§ 06Map & Locations

Locations

The hub, the outposts, the deploy points and The Lab, plotted on the in-game grid from the live configuration.

Updated 21 Sep 2026maplocationsdeploy pointsoutposts

On this page
  1. The hub
  2. The outposts
  3. The deploy points
  4. The Lab
  5. Building
000000005005010010015015N ↑SAFEZONEExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractExtractTHE LABFenceLightkeeperMechanicThe LabThe LabChernogorskChernogorskElektrozavodskElektrozavodskKamyshovoKamyshovoSolnechnySolnechnyBerezinoBerezinoSvetloyarskSvetloyarskZelenogorskZelenogorskStary SoborStary SoborSeverogradSeverogradNovodmitrovskNovodmitrovskVyborVyborGorkaGorkaKrasnostavKrasnostavPustoshkaPustoshkaNovaya PetrovkaNovaya PetrovkaLopatinoLopatinoGrishinoGrishinoStaroyeStaroyeKamenkaKamenkaVyshnoyeVyshnoyeSverginoSverginoZaprudnoyeZaprudnoyeKamenskKamenskSinystokSinystok
Deploy pointThe Lab (no-relog zone)Extract (names hidden in game, and here)Trader outpostGrid squares are 1 km; the numbers are the in-game map coordinates in km.

The hub#

The safezone is on the south coast — a 500 m-radius protected area with seven traders, their task boards, your stash, the player market and the deploy point. A fresh character spawns somewhere along the coast, not in the hub; it can be a long walk, and your first task completes when you arrive. The safezone.

The outposts#

Three traders are deliberately out in the world:

  • Mechanic keeps his board and his shelf at his outpost in the north-east. His line ends at the Lightkeeper's door.
  • Fence, the black-market trader, is at Black Lake in the north-west.
  • The Lightkeeper is at the lighthouse on the east coast — the best sell price on the server and the high-tier shelf.

All three are no-relog zones under the rules: logging out there to avoid a fight is treated as combat logging.

The deploy points#

  • The Lab — needs a Lab access keycard, used up on entry
  • Chernogorsk
  • Elektrozavodsk
  • Kamyshovo
  • Solnechny
  • Berezino
  • Svetloyarsk
  • Zelenogorsk
  • Stary Sobor
  • Severograd
  • Novodmitrovsk
  • Vybor
  • Gorka
  • Krasnostav
  • Pustoshka
  • Novaya Petrovka
  • Lopatino
  • Grishino
  • Staroye
  • Kamenka
  • Vyshnoye
  • Svergino
  • Zaprudnoye
  • Kamensk
  • Sinystok

From the coast towns to the interior, and one that isn't a town at all. Deploy & extract.

The Lab#

The one place you deploy into rather than near: a Lab access keycard gets you in, it's used up on the way, and the whole 300 m around it is a no-relog zone. The Lab.

Building#

63 no-build zones cover the hub, Tisy, the military sites and the points of interest. They're drawn on your map, so check before you haul materials somewhere. Building.

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