§ 05Traders & Economy
Traders
The ten traders: where each one is, what they take, what they sell, and what they pay when you sell to them.
Every trader has a shelf nobody else carries and a task line of their own. Seven live in the safezone; three are out on the map on purpose, and the two who pay best when you sell are the two you have to travel to.
What each one is for#
- Prapor — the Kalashnikov side: AK, SVD, RPK, VSS and the 5.45, 7.62×39 and 7.62×54R ammunition. He won't sell you 5.56. His line ends with the Epsilon container.
- Peacekeeper — the NATO side: M4, SCAR, HK and the 5.56 and 7.62×51. He won't sell you 5.45. He takes roubles like everyone else; dollars and euros are things you sell, not spend. The Beta container is at the end of his line.
- Skier — every SMG and pistol, both patterns, and the currency exchange.
- Mechanic — garage and gunsmith: vehicles, helicopters, every attachment for both sides, and ammunition. His board is at his outpost in the north-east, not in the hub.
- Jaeger — hunting rifles, shotguns, melee, food, drink, supplies, tools, and the base-building shelf: blueprint, code lock, cinder blocks, the territory generator kit (250,000 ₽) and its fuel (1,000 ₽ a can).
- Therapist — medicine, stims, maps, and the Lab access keycard (125,000 ₽).
- Ragman — clothing, rigs, helmets, packs, hazmat.
- Ref — the arena dealer. Around forty items, from the AKM up to the SCAR-H, MCX Spear, 6B43 and Altyn, plus the Lab card and hideout fuel — for GP coins only, at a premium. He sells and doesn't buy. His board also carries every daily and weekly. Dailies and weeklies.
- Fence — the black-market trader out on the map at Black Lake, with the widest shelf on the server. Everything, at a price.
- Lightkeeper — everything Fence has plus his own exclusives and the high-tier weaponry, at the lighthouse on the east coast. His line is the end of Mechanic's.
What they pay when you sell#
Where you sell matters. Each trader buys at his own percentage of an item's value, and the two out on the map pay best — the risk of the trip is priced in.
| Trader | Where | Pays, pristine |
|---|---|---|
| Lightkeeper | Outpost, south-east of the map | 66% |
| Fence | Outpost, north-west of the map | 44% |
| Therapist | Safezone hub | 33% |
| Ragman | Safezone hub | 32% |
| Jaeger | Safezone hub | 31% |
| Ref | Safezone hub | 30% |
| Mechanic | Outpost, north-east of the map | 29% |
| Prapor | Safezone hub | 26% |
| Skier | Safezone hub | 25% |
| Peacekeeper | Safezone hub | 23% |
Those percentages are for a pristine item. Worn sells for three quarters of that, damaged for half, badly damaged for a quarter. Buying is at list price everywhere except Ref, who charges 150% of it — in GP coins. Market and currency.
Their task lines#
Each trader's chain, what it pays and what it unlocks is on the Task Board.