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Weapons & Gear Guns, ammunition, armour, the workbench and vehicles.
The arsenal is modular, the ammunition is Tarkov's, and armour comes in classes that the price tells you about. Most of what's on these pages is read straight from the server's configuration, so when a price or a recipe changes, the page changes with it.
In this section Weapons The modular arsenal: who sells which side of it, where the rare rifles actually come from, and what a chest hands you. Updated 21 Sep 2026 Ammunition Tarkov's rounds, laddered by penetration: why armour-piercing is worth carrying, why cheap rounds knock people out, and how prices work. Updated 21 Sep 2026 Shots to Kill Every round on the server against every armour class, on both channels that end a fight: how many hits to kill, and how many to knock out — exact arithmetic from the live pack, not a simulation. Updated 22 Sep 2026 Armour & Helmets Armour classes II to VI, what the price tells you, how hit zones work, and why the helmet is the item that keeps you conscious. Updated 21 Sep 2026 The Workbench The crafting bench: every recipe from the live configuration, how long each takes, what it needs, and why crafts keep running while you're offline. Updated 21 Sep 2026 Vehicles Cars, armoured vehicles and helicopters: every one Mechanic sells with its price, the reputation each tier needs, and the rules that go with them. Updated 21 Sep 2026