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§ 06Map & Locations

Keys & Keycards

Every key on the server and what it opens, where keys come from, and the locked chests worth the trip.

Updated 21 Sep 2026keyskeycardschestslocked rooms

On this page
  1. Where keys come from
  2. Chest keys
  3. Keycard rooms
  4. The Lab keycards
  5. The free chests

Locked rooms are where the loot that's worth a trip lives, and each one has a key. Keys are small — they belong in your secure container, which is exactly what it's for.

Where keys come from#

Keys reflect what they open: military keys come off soldiers and NBC infected, the police key off police infected, town and dorm keys off anyone. Any infected can drop a chest key — a small roll from a pool of sixteen — but never a Lab card. Task rewards hand out keys too, often as a random draw from a list; the Task Board says which.

Chest keys#

Around the map are loot chests — some free to open, most behind a key. The free stashes and caches draw from Tarkov's cache tables; the keyed ones are themed on where they are, so a mine reads industrial, a dorm reads domestic and a military base reads military. The best gun a free chest can produce is capped; the keyed ones aren't. Every key below opens chests somewhere on this server — the name is the one you'll see on the item.

KeyOpensChests
Berezino SawmillBerezino Sawmill
Opens wooden crates at Berezino Sawmill
3
Chernogorsk Military KeyChernogorsk Military
Unlocks crates at Cherno Military
4
Dorms 100 Master KeyFirst Floor Three Story Dorms
Opens any crate in the first floor of three story dorms At NWAF
3
Dorms 100 Master KeyFirst Floor Two Story Dorms
Opens any crate in the first floor of two story dorms At NWAF
3
Dorms 200 Master KeySecond Floor Three Story Dorms
Opens any crate in the second floor of three story dorms At NWAF
3
Dorms 200 Master KeyTwo Story Dorms 200s
Opens any crate in the second floor of two story dorms At NWAF
3
Green MountainGreen Mountain
This red Key will open a crate at Green Mountain
3
Guglovo Safe KeyGuglovo Safe Key
Opens any Safe in Guglovo
4
Health Resort East WingEast Wing
Opens any crate in the east wing of Health Resort at Krasno/NEAF
3
Health Resort West WingWest Wing
Opens any crate in the west wing of Health Resort at Krasno/NEAF
3
Kamensk Military KeyKamensk
Kamensk Military Base
3
Myshkino MilitaryMyshkino
This Key will open a military crate inside Myshkino Military
3
NEAF KeyNEAF
Airfield Krasno
8
Novy Sobor Safe KeyNovy Sobor
Opens any Safe in Novy Sobor
7
NWAF KeyMilitary_NWA
This Key will be opening Crates at the Military NorthWest Airfield.
10
Pavolovo Military KeyPavlovo
This Key will be opening Crates inside Pavolovo Military.
7
Police Station KeyPolice_Station
This Key will be opening Crates inside Police Stations.
15
Prison IslandPrison Island
Highest Point
1
Radio Zenit KeyRadio Zenit
Opens any Crate at Radio Zenit
4
RB-B1 KeyReserve
Opens any locked crate in Reserve.
5
Rify Boat CrashRify Boat
Opens any locked crate in Rify Boat Toxic Zone
4
Shturman's stash keyShturman's stash
Unlocks Shturman's safe in the sawmill area on Woods.
1
SkalistySkalisty Island Sunken Ship
Opens a crate inside of a sunken ship off the coast of the island
1
Solnechy MineSolnechy Mine
Opens wooden crates at Solnechy Mine
3
Stary KeyStary Sobor
Stary Sobor Military Key
7
TerraGroup Labs manager's office room keyTerraGroup Labs manager's office room
Opens a crate in the glass room in the middle of the lab
1
TerraGroup Labs weapon testing area keyTerraGroup Labs weapon testing area
Opens a crate in the lab on the first level in a grey room
1
Tisy Explosives CrateMilitary_Tisy
Tisy HQ Bunker
3
Tisy HQ Bunker KeyTisy Headquarter
This Key will open a military crate inside the Tisy Headquarters Building!
3
Tri Kresta KeyTri Kresta Military
Crates in tents at Tri Kresta Military
5
VMC KeyVMC
Opens any crate at Military Base VMC
7
Vyshnoye Safe KeyVyshnoye Safe Key
Opens any Safe in Vyshnoye
5
Zelenogorsk KeyZeleno Mil
Zelenogorsk Military Base
8

Keycard rooms#

A few rooms are behind a locked door rather than a chest. The six coloured cards open rooms inside the Lab — and opening one sounds an alarm that the whole server hears. The three marked rooms out on the map open silently with their own keys, and they are one of the few places the coloured cards come from.

RoomOpens withWhereOpening it
Green KeycardDLS_KeyCard_Labs_GreenThe LabAlarm, announced to everyone
Yellow KeycardDLS_KeyCard_Labs_YellowThe LabAlarm, announced to everyone
Violet KeycardDLS_KeyCard_Labs_VioletThe LabAlarm, announced to everyone
Reserve - RB-PKPMRB-PKPM marked keyOut on the mapSilent
Blue KeycardDLS_KeyCard_Labs_BlueThe LabAlarm, announced to everyone
Black KeycardDLS_KeyCard_Labs_BlackThe LabAlarm, announced to everyone
Red KeycardDLS_KeyCard_Labs_RedThe LabAlarm, announced to everyone
Reserve - RB-BKRB-BK marked keyOut on the mapSilent
Dorms Marked RoomDorm room 314 marked keyOut on the mapSilent

The Lab keycards#

The white access card gets you into the Lab and is used up on entry; the coloured cards open its rooms. The Lab covers what each room holds and where the cards come from.

  • DLS_KeyCard_Labs_Access
  • DLS_KeyCard_Labs_Black
  • DLS_KeyCard_Labs_Blue
  • DLS_KeyCard_Labs_Green
  • DLS_KeyCard_Labs_Red
  • DLS_KeyCard_Labs_Violet
  • DLS_KeyCard_Labs_Yellow

The free chests#

WhereChestsAccess
Hidden Stashes70no key
Hidden Caches60no key
Skalisty Island Sunken Ship1key required
First Floor Three Story Dorms3key required
Solnechy Mine3key required
Berezino Sawmill3key required
Second Floor Three Story Dorms3key required
West Wing3key required
East Wing3key required
First Floor Two Story Dorms3key required
Myshkino3key required
Tisy Headquarter3key required
Kamensk3key required
Green Mountain3key required
Reserve5key required
Police_Station15key required
Pavlovo7key required
Two Story Dorms 200s3key required
Military_NWA10key required
Military_Tisy3key required
Shturman's stash1key required
TerraGroup Labs manager's office room1key required
TerraGroup Labs weapon testing area1key required
Rify Boat4key required
Stary Sobor7key required
Novy Sobor7key required
Radio Zenit4key required
Chernogorsk Military4key required
Guglovo Safe Key4key required
Vyshnoye Safe Key5key required
VMC7key required
Zeleno Mil8key required
NEAF8key required
Tri Kresta Military5key required
Prison Island1key required

Every weapon out of a chest arrives built — magazine, optic, the furniture it actually takes — with at most four spare magazines.

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